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NS2 News Feed -- NS2 Build 174 Released
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Topic: NS2 News Feed -- NS2 Build 174 Released (Read 87 times)
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NS2 News Feed -- NS2 Build 174 Released
«
on:
June 03, 2011, 08:00:23 PM »
NS2 Build 174 Released
26 April 2011, 8:13 pm
The latest patch for the Natural Selection 2 Beta is now available on Steam. If you have pre-ordered the game it should automatically update on Steam. If you would like to pre-order and get instant access to the beta, you can still do so
here
.
As you can see from the change log, this patch has a number of contributions from two of our play testers, Matso and Enceladus. All of the source code for the game ships with these patches, so if you are a talented programmer and would like to contribute, we'd love to see what you can do. Also, our new game programmer
Andrew
started this week and has already helped out with a number of fixes; we're still looking to hire
another programmer
to work on the engine.
Build 174 changes
Increased recycle payback % from 50% x health percentage to 75% to encourage marine relocations (was 80%/50% for unbuilt/built in NS1)
Removed different IP recycle percentage
Changed alien armor absorption to be more clear and to have similar values as NS1 (but tied to defense upgrade level)
Fixed bug where structures that don't require power weren't considered "active"
Added power node back in to Elevator Transfer room in ns2_tram
Added work around for network hardware that doesn't properly deal with packets of less than 11 bytes
Fixed bug where the rifle looping sound would not be canceled in some cases (thanks Matso!)
Fixed bug where the selection was not cleared after recycling a structure (thanks Matso!)
Fixed bug where Hydras would continue to attack power nodes after they were destroyed (thanks Matso!)
Fixed bug where MACs and drifters would go into the ground (thanks Matso!)
Fixed drifters not resetting after failed build (thanks Matso!)
Fixed handling of double quoted arguments on the command line
Improved the accuracy of the trace to determine if Skulk bite hit a target (thanks Matso!)
Fixed bug where a Sentry gun couldn't hit a target that was inside it's field of view (thanks Matso!)
Fixed an issue where the thumbnails in the Create Props listbox were rendering as black
Fixed scanner sweep not functioning properly
Fixed bug where the scanner sweep effect didn't appear at the correct location (thanks Enceladus!)
Added setsoundvolume, setmusicvolume and setsensitivity console commands (thanks Enceladus!)
Fixed F1 not bringing up the Get Satisfaction web page in-game
Fixed bug where a player would not fall if they were standing on top of a MAC or structure that was destroyed
Enabled auto-building when a file changes in the Builder
You can always keep up to date with what we're working on for the next patch with our real-time
progress tracker
and don't forget to follow our
Twitter
account.
Source:
Natural Selection 2 News
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NS2 News Feed -- NS2 Build 174 Released