Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
[IAM] is actively recruiting! If you want to join [IAM] read how
HERE
.
Home
Forum
Help
TinyPortal
Search
Calendar
Chat(4)
Login
Register
[IAM] Clan
»
Forum
»
[IAM] Gaming Division Discussion
»
Natural Selection 2
»
NS2 News Feed -- Dynamic infestation prototype + source
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: NS2 News Feed -- Dynamic infestation prototype + source (Read 31 times)
IAM.RSSFeeder
MIA
Posts: 32
Serious Business
Points:
-1
NS2 News Feed -- Dynamic infestation prototype + source
«
on:
February 03, 2012, 03:09:23 PM »
Dynamic infestation prototype + source
12 December 2011, 7:38 pm
You may have seen the video of our dynamic infestation gameplay prototyping a few weeks ago. I got sidetracked with Build 189 but am starting to look at finishing up a "final" prototype that we can use to inform this interesting feature:
I thought I would release this so you guys could try playing with it and maybe give some feedback about how to make it better. Specifically, I want to make it more "analog", so the exact way you create the infestation matters for gameplay, not simply if you had infestation in an area or not. Ie, it shouldn't matter only when or if you build in an area, but HOW you build in an area.
Here's
a link for the demo
(and source code) you can play with (made in
Processing
). Let me know if you have any ideas or modify it to make something cool on your own.
Source:
Natural Selection 2 News
------------
THIS POST HAS BEEN RETRIEVED AUTOMATICALLY.
PLEASE REPORT TO ADMIN IF INAPPROPRIATE FOR [IAM] CLAN FORUMS.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
[IAM] Clan
»
Forum
»
[IAM] Gaming Division Discussion
»
Natural Selection 2
»
NS2 News Feed -- Dynamic infestation prototype + source