Author Topic: NS2 Beta is now on! (Also, buglist and workarounds)  (Read 510 times)

Offline [IAM] AGTMADCAT

  • [IAM] Member
  • Forum Amateur
  • *****
  • Posts: 244
  • Serious Business
    Points:
    20
  • NS2uesday. srs bsns.
    • View Profile
NS2 Beta is now on! (Also, buglist and workarounds)
« on: November 19, 2010, 01:15:33 AM »
Well, it's finally here: The slightly less buggy version of NS2!

We just had roughly 4v4 going, with frequent drops and reconnects. Most aspects of the game appear to be functioning adequately, although the server will lock up frequently, connecting can take an age, and the lag is pretty hardcore. Even so: NS2. Hell yeah.

We're keeping a password on the server for the time being, as it seems to increase the stability - having PUGs attempt to connect every few seconds doesn't seem to be healthy for it. Hop on mumble and get the password from someone who's there.

Also, let's put together a rough bug list here, along with any workarounds we can come up with:

-Some alien eggs spawn in walls or containers on some maps. Open the console (press `), and then type "kill", and press enter. With a bit of luck, you'll spawn in a more valid position.
-At least one sentry turret was observed firing through walls.
-The idle worker button often doesn't work - It worked fine for me at the beginning of the game, but after 5 minutes it stopped working.
- Sentry turrets will only target players (unsure if this is a bug).
- Certain upgrades cannot be researched even with the prereqs met (like the MARCS or so).
- Picking up ammo packs can cause the gun's ammo readout to improperly display remaining ammo, often showing extra rounds that do not exist.
- The HUD does not refresh when switching teams. Both the marine and alien HUDs can display at the same time.
- The score tab does not like showing who is actually in server sometimes.
- Flamethrower's fire animation is heavily pixelated. It was not like this prior to Beta, but at the same time it was only tested in LAN games prior to Beta.
- The GL's ammo readout is almost never accurate.
- Increasing marine armor does little to protect marines. They still die in relatively few hits (2-3). Not fully tested.
- Shotgun displays ammo incorrectly. Each time you fire, your ammo reserve # goes *up* by one. With each shell that you reload, the reserve counter goes down by two. This one should be a pretty easy fix, if it's not already a known bug...

I'll add more things as you guys post them.
-AGT
« Last Edit: January 26, 2011, 12:22:07 AM by [IAM] AGTMADCAT »

I'm an egalitarian elitist. Figure THAT out.

Offline [IAM] Raenul

  • [IAM] Member
  • MIA
  • *****
  • Posts: 216
  • Serious Business
    Points:
    25
    • View Profile
Re: NS2 Beta is now on!
« Reply #1 on: November 19, 2010, 01:47:42 AM »
- Sentry turrets will only target players (unsure if this is a bug).
- Certain upgrades cannot be researched even with the prereqs met (like the MARCS or so).
- Picking up ammo packs can cause the gun's ammo readout to improperly display remaining ammo, often showing extra rounds that do not exist.
- The HUD does not refresh when switching teams. Both the marine and alien HUDs can display at the same time.
- The score tab does not like showing who is actually in server sometimes.
- Flamethrower's fire animation is heavily pixelated. It was not like this prior to Beta, but at the same time it was only tested in LAN games prior to Beta.
- There seems to be no function to rotate turrets or even a clear display of how the game chooses to orientate them.
- There can be multiple commanders (for marines at least).
- The GL's ammo readout is almost never accurate.
- Increasing marine armor does little to protect marines. They still die in relatively few hits (2-3). Not fully tested.



At some point, I feel we should investigate phase gates (researched on IPs), distress beacon, and tech level 3 for marines. I still have no clue what "replicate" even does.

Offline CaptainWTF

  • Highly Active
  • ****
  • Posts: 1993
  • Serious Business
    Points:
    -1188
    • View Profile
Re: NS2 Beta is now on!
« Reply #2 on: November 19, 2010, 10:11:38 AM »
I'd like to try this out sometime!

Sent from my fingers pressing buttons
"Tell the firewall to fuck off"
"Don't be an asshat. No one likes asshats. A cap is alright. A hat is nice. having an ass is compulsory. Combining an ass and a hat? Not a good idea, take it off."






___
Corsair 800D
EVGA Z68 SLI motherboard
Intel i5 2500k
8gb G.Skill Ripjaw memory @ 667mhz
EVGA GTX 560 Ti video card @ 900mhz W/ Arctic Cooling Accelero Xtreme Plus II
Samsung 830 series 128gb SSD
Corsair HX850 850w Modular PSU
APC BR1500G 865w UPS

Offline [IAM] AGTMADCAT

  • [IAM] Member
  • Forum Amateur
  • *****
  • Posts: 244
  • Serious Business
    Points:
    20
  • NS2uesday. srs bsns.
    • View Profile
Re: NS2 Beta is now on!
« Reply #3 on: November 19, 2010, 10:13:13 AM »
Added. A couple of things I didn't put on there:
-Yes, there can be more than one commander. That's a thing now. =)
-Turrets can be rotated by selecting it, pressing t, and then clicking where you want to turret to point. It should have roughly a 90 degree arc.

-AGT

I'm an egalitarian elitist. Figure THAT out.

Offline [IAM] Raenul

  • [IAM] Member
  • MIA
  • *****
  • Posts: 216
  • Serious Business
    Points:
    25
    • View Profile
Re: NS2 Beta is now on!
« Reply #4 on: November 19, 2010, 11:51:57 AM »
My mind has a hard time figuring out what purpose two or more commanders would do. It seems like something that could be very easily abused or become problematic to delegate responsibility properly. Did they feel having to manage numerous bases would be more difficult than in NS or that having to micromanage the MACs would do it?

Offline [IAM] Running

  • [IAM] Member
  • Forum Legend
  • *****
  • Posts: 2336
  • Serious Business
    Points:
    30
    • View Profile
Re: NS2 Beta is now on!
« Reply #5 on: November 19, 2010, 04:06:14 PM »
Here's a bug: It takes me 8 minutes to connect and then I spawn in as a quadriplegic. Hardly useful for fighting wars. I would love to play as a guy that can run free. To play with his pixels of fire and not care about how much ammunition I have left for my grenade launcher. Life would be grand....

Offline [IAM] Raenul

  • [IAM] Member
  • MIA
  • *****
  • Posts: 216
  • Serious Business
    Points:
    25
    • View Profile
Re: NS2 Beta is now on!
« Reply #6 on: November 19, 2010, 08:26:59 PM »
hahahaha


I wish I could help you there, Running, but I don't know much about networking. Maybe they'll quick fix it soon.

Offline CaptainWTF

  • Highly Active
  • ****
  • Posts: 1993
  • Serious Business
    Points:
    -1188
    • View Profile
Re: NS2 Beta is now on!
« Reply #7 on: November 19, 2010, 08:51:18 PM »
I just think that they're programmers suck they need some new fresh talent that knows what they're doing. it doesn't sound like they've come very far at all from the alpha to beta stage, I mean sure now the game is remotely playable but..
"Tell the firewall to fuck off"
"Don't be an asshat. No one likes asshats. A cap is alright. A hat is nice. having an ass is compulsory. Combining an ass and a hat? Not a good idea, take it off."






___
Corsair 800D
EVGA Z68 SLI motherboard
Intel i5 2500k
8gb G.Skill Ripjaw memory @ 667mhz
EVGA GTX 560 Ti video card @ 900mhz W/ Arctic Cooling Accelero Xtreme Plus II
Samsung 830 series 128gb SSD
Corsair HX850 850w Modular PSU
APC BR1500G 865w UPS

Offline [IAM] theNineteen

  • [IAM] Leader
  • Forum Legend
  • ******
  • Posts: 2637
  • Serious Business
    Points:
    4
  • The 19.
    • View Profile
    • [IAM] Clan
Re: NS2 Beta is now on!
« Reply #8 on: November 19, 2010, 09:35:01 PM »
The game would be freaking solid if they could get the servers to handle it/get players on in a stable environment.  It has come a long way though from the initial alpha release, a very long way.

Offline [IAM] AGTMADCAT

  • [IAM] Member
  • Forum Amateur
  • *****
  • Posts: 244
  • Serious Business
    Points:
    20
  • NS2uesday. srs bsns.
    • View Profile
Re: NS2 Beta is now on!
« Reply #9 on: November 20, 2010, 12:50:03 AM »
My mind has a hard time figuring out what purpose two or more commanders would do. It seems like something that could be very easily abused or become problematic to delegate responsibility properly. Did they feel having to manage numerous bases would be more difficult than in NS or that having to micromanage the MACs would do it?

There were quite a few times in NS where I wished I could have an assistant as commander. Someone to drop medpacks and ammo, mostly. Or, on particularly large maps with particularly high numbers of players, to manage a key turret farm or two. I agree, though, that I can definitely see where it might cause some problems. We'll have to see how it plays out, really...

And yeah, they've come a LONG way since the beginning of alpha. I mean, we played most of a game last night, something which would have been unthinkable a month or two ago.
-AGT

I'm an egalitarian elitist. Figure THAT out.

Offline [IAM] theNineteen

  • [IAM] Leader
  • Forum Legend
  • ******
  • Posts: 2637
  • Serious Business
    Points:
    4
  • The 19.
    • View Profile
    • [IAM] Clan
Re: NS2 Beta is now on! (Also, buglist and workarounds)
« Reply #10 on: November 20, 2010, 06:50:08 AM »
Flamethrower = cray paper death machine.

Here's a picture to jog your memories:


When you fire the flamethrower, the flames look like crepe paper.  I know it'll be fixed, but it makes me laugh.

Offline [IAM] Raenul

  • [IAM] Member
  • MIA
  • *****
  • Posts: 216
  • Serious Business
    Points:
    25
    • View Profile
Re: NS2 Beta is now on!
« Reply #11 on: November 20, 2010, 06:11:40 PM »
There were quite a few times in NS where I wished I could have an assistant as commander. Someone to drop medpacks and ammo, mostly. Or, on particularly large maps with particularly high numbers of players, to manage a key turret farm or two. I agree, though, that I can definitely see where it might cause some problems. We'll have to see how it plays out, really...

And yeah, they've come a LONG way since the beginning of alpha. I mean, we played most of a game last night, something which would have been unthinkable a month or two ago.
-AGT

I could see there being a dedicated squad tactics commander and a strategy commander. That could be useful provided one of them was in charge of the other (wouldn't want two different sets of orders). I suppose we'll have to wait for a stable environment to see how it plays out really.

Offline CaptainWTF

  • Highly Active
  • ****
  • Posts: 1993
  • Serious Business
    Points:
    -1188
    • View Profile
Re: NS2 Beta is now on! (Also, buglist and workarounds)
« Reply #12 on: November 20, 2010, 06:41:48 PM »
THE BETA IS SO BAD I BOOT INTO MAIN MENU AND IT CRASHES.
"Tell the firewall to fuck off"
"Don't be an asshat. No one likes asshats. A cap is alright. A hat is nice. having an ass is compulsory. Combining an ass and a hat? Not a good idea, take it off."






___
Corsair 800D
EVGA Z68 SLI motherboard
Intel i5 2500k
8gb G.Skill Ripjaw memory @ 667mhz
EVGA GTX 560 Ti video card @ 900mhz W/ Arctic Cooling Accelero Xtreme Plus II
Samsung 830 series 128gb SSD
Corsair HX850 850w Modular PSU
APC BR1500G 865w UPS