My mind has a hard time figuring out what purpose two or more commanders would do. It seems like something that could be very easily abused or become problematic to delegate responsibility properly. Did they feel having to manage numerous bases would be more difficult than in NS or that having to micromanage the MACs would do it?
There were quite a few times in NS where I wished I could have an assistant as commander. Someone to drop medpacks and ammo, mostly. Or, on particularly large maps with particularly high numbers of players, to manage a key turret farm or two. I agree, though, that I can definitely see where it might cause some problems. We'll have to see how it plays out, really...And yeah, they've come a LONG way since the beginning of alpha. I mean, we played most of a game last night, something which would have been unthinkable a month or two ago.-AGT