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Gamifying Education
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Topic: Gamifying Education (Read 354 times)
[IAM] Punisher
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Gamifying Education
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on:
June 01, 2011, 10:24:12 PM »
I thoroughly enjoyed this and really would like more! Considering I'm currently in the field of educating children, and I love video games, this is something I'd really like to pursue. What do you think?
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[IAM] Punisher -<DPA>-
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Do un to others, as you would have others do un to you.
[IAM] Krovean
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Re: Gamifying Education
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Reply #1 on:
June 02, 2011, 04:37:50 PM »
I probably would have done a lot better in school if this was the way I was taught.
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[IAM] Running
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Re: Gamifying Education
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Reply #2 on:
June 02, 2011, 05:27:28 PM »
I very much enjoyed this. Not only because it points out some of the major flaws in the education system (there are many) but because it actually offers a solution! The motivational factor vs punitive factors is awesome, and ironically relates back to psyc classes that I've taken.
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CaptainWTF
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Re: Gamifying Education
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Reply #3 on:
June 03, 2011, 12:28:50 AM »
I think they have a valid point that we don't have much motivation to do well, I think they could make something up to motivate our learning like activities and whatnot, those typically make a bigger impression then reading a book.
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[IAM] White Rice
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Re: Gamifying Education
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Reply #4 on:
June 03, 2011, 12:36:40 AM »
Well, that was an interesting little video. Quite true that there would be crazy amounts of additional work to get everything figured out for all the various subjects and whatnot (but, in all reality, that's a lesson plan as it is, so it would just be making a different type of lessen plan) I especially like the idea of grading from a 0 start, as opposed to loosing points/grade levels for mistakes/wrong answers. It simply furthers the idea that people (and kids, especially) respond better to positive re-enforcement (yay, points!) as opposed to punishment/negative re-enforcement (wrong answer? Lose points [that you didn't really have to begin with, but you still lose them!])
I know that I probably would have enjoyed middle school and high school a whole lot more if things were managed even remotely like this. The ARG idea is a nice touch too, something that would keep everyone occupied outside of class, without being some sort of busywork (which nobody really likes)
Good find on the vid.
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[IAM] Running
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Re: Gamifying Education
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Reply #5 on:
June 03, 2011, 08:53:43 AM »
It's not a lesson plan, it's na entire curriculum... it is a LOT more difficult that you might think (Lesson plans alone are surprisingly tedious and difficult)
I had a math teacher that would subtract a mark for each wrong answer. So if we got 10 wrong, and he was marking out of 40 for a test (usually 10 or 20 for quizzes) he'd give us a 75. But then you'd go back and check your actual score, and it turns out that you actually got like 55/65 (Which is better than a 75). He was a dick cheese eating asshole to be quite honest.
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[IAM] White Rice
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Re: Gamifying Education
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Reply #6 on:
June 04, 2011, 01:32:06 AM »
Oh man, I just loved when teachers made up their own grading scale. The worst I ever experienced was by my freshman/sophomore (same teacher 2 years in a row :-P) English class. On things like vocal quizzes (weekly) every wrong answer/misspelling would knock you down a grade value (A, A-, B+, B, etc) now, for a little 20 question thing, that's fine. When finals came around, and we had 100-300 question exams, she'd use the exact same scale. So now, 295/300 would get you a C+ on that part of the final. A 98% C+ That meant that 290/300 would fail you, so 96.6% wasn't passing. THAT was a frakking stupid scale.
Best part, when we asked why she had such a mathematically wrong grading system, she simply told us it was because this was English class, and math was for math class (this woman was the head of the English department at my highschool, to make matters worse)
Somehow I passed, and never had to deal with her messed up teaching again (and got english teachers who could count and use calculators the next 2 years too!)
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